Krill Audio Provides an unique contact point to deliver the whole production process related to Music and Interactive Audio for Video Games, solving the current atomization of this pipeline in many studios.
We cover from sound design, gameplay integration and score composition to the code implementation in your engine. Production, sFX design, Foley, Dubbing, Localization, Score recording and Spatial Audio, delivered by a team with more than 20 years of experience in sound engineering and music production.
Krill Audio is also involved in innovative developments with our own game in duecourse and a number of projects involving the creation of different audio tools for engines like Unity and Unreal, our own Krill Audio Sound Engine, and the work with the latest SDK.
If you can hear it.....we can do it.
We provide a one stop contact point to deliver the whole music production for your game, experience or media project. From scoring to arrangements to recording production at any scale, mixing and mastering, you will not have to look anywhere else or atomize your team and contracts.
LOCALIZATION / VOICE OVER
Voice over recording and production. Localization services are one of the key elements in any current development. We provide again the whole production pipeline from recording to implementation, using Wwise, Fmod, your own engine or integrating our state of the Art engine Modular Audio.
We love to enter in the design stage from scratch, our team is able to provide a dedicated creative direction, production capabilities for foley and field recording, synthesizing expertise for the design of sFX, and a whole range of implementation techniques.
Krill Audio record and produce ambisonics / binaural audio for 360 video, VR, live streaming, videogames and other applications. We work with the latest plugins and developments in the industry.
Music, sFX and voice-over performances make up an important part of the project, but its necessary a great implementation to make everything sound great both in video games as VR and AR apliccations. Weapons of choice: Unity , Unreal, Fmod, Wwise, Fabric and our State of the Art engine Modular Audio.