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    IF YOU CAN HEAR IT, WE CAN DO IT

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Krill Audio Provides an unique contact point to deliver the whole production process related to Music and Interactive Audio for Video Games, solving the current atomization of this pipeline in many studios.

We cover from sound design, gameplay integration and score composition to the code implementation in your engine. Production, sFX design, Foley, Dubbing, Localization, Score recording and Spatial Audio, delivered by a team with more than 20 years of experience in sound engineering and music production.

Krill Audio is also involved in innovative developments with our own game in duecourse and a number of projects involving the creation of different audio tools for engines like Unity and Unreal, our own Krill Audio Sound Engine, and the work with the latest SDK.

If you can hear it.....we can do it.

MUSIC

MUSIC

We provide a one stop contact point to deliver the whole music production for your game, experience or media project. From scoring to arrangements to recording production at any scale, mixing and mastering, you will not have to look anywhere else or atomize your team and contracts.
LOCALIZATION / VOICE OVER

LOCALIZATION / VOICE OVER

Voice over recording and production. Localization services are one of the key elements in any current development. We provide again the whole production pipeline from recording to implementation, using Wwise, Fmod, your own engine or integrating our state of the Art engine Modular Audio.
SOUND DESIGN

SOUND DESIGN

We love to enter in the design stage from scratch, our team is able to provide a dedicated creative direction, production capabilities for foley and field recording, synthesizing expertise for the design of sFX, and a whole range of implementation techniques.
SPATIAL AUDIO

SPATIAL AUDIO

Krill Audio record and produce ambisonics / binaural audio for 360 video, VR, live streaming, videogames and other applications. We work with the latest plugins and developments in the industry.

IMPLEMENTATION

IMPLEMENTATION

Music, sFX and voice-over performances make up an important part of the project, but its necessary a great implementation to make everything sound great both in video games as VR and AR apliccations. Weapons of choice: Unity , Unreal, Fmod, Wwise, Fabric and our State of the Art engine Modular Audio.

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Contact Us

If you want more information, complete this form. We will get in touch with you as soon as possible.

De conformidad con lo establecido en el Reglamento (UE) 2016/679 del Parlamento Europeo y del Consejo, de 27 de abril de 2016, relativo a la Protección de Datos Personales, la Krill Audio te informa que los datos de carácter personal que nos proporciones rellenando el presente formulario serán tratados por Krill Audio como responsable de esta web. La finalidad de la recogida y tratamiento de los datos personales que te solicitamos es dar respuesta a la consulta y envío de información solicitada. Legitimación: Al marcar la casilla de aceptación, estás dando tu legítimo consentimiento para que sus datos sean tratados conforme a las finalidades de este formulario descritas en la Política de Privacidad. Podrás ejercer tus derechos de acceso, rectificación, limitación y suprimir los datos en info@krillaudio.com; así como el derecho a presentar una reclamación ante la autoridad de control. Puedes consultar la información adicional y detallada sobre Protección de datos en nuestra página web www.krillaudio.com así como en nuestra Política de Privacidad.